SOG - Sound Oriented Game

What is the SOG project?

SOG (standing for Sound Oriented Game) is a challenging project started at the end of 2005. The goal of this project is to provide a free and full-featured game engine exclusively based on a 3D sound representation of space. As you may understand, this engine is primarily designed for blind or visually impaired people. However, this doesn't mean that sighted persons can't try and even help us in the development of the engine.
The development of the project is focusing on the following points:

Implemented features

The previous paragraph listed the things we would like to see in our engine. But now it's time to go back to reality and to tell you what is implemented for now:

Want to contribute?

The best idea is probably to subscribe to the Sog-dev mailing list, and post a message to introduce yourself and tell us what you want to do: development, game scenario, sound design etc. You may also directly contact Yannick or Olivier for more information.

Downloading the source code

The subversion repository of the SOG project is available at:

(C) 2009 - Olivier BERT and Yannick PLASSIARD